Our state political discourse, like most K-12 educational practices, revolves around the validation of existing answers, solutions, and courses of action from a proscribed set of possibilities. "This or that" proceeds "what if." Voting and standardized testing are matters of multiple choice.
Saturday, January 15, 2011
Friday, January 14, 2011
CATTt Resources
This blog project is an experiment in heuretics and is organized the CATTt generator, which is elaborated on by Gregory Ulmer in Heuretics: The Logic of Invention.
Below are a summary of the first three elements of our project's CATTt: Target, Contrast, and Theory. (The remaining elements, Analogy and tale, will be filled in during part two of the project.) In short, the Target shows us the site/terms of a problem with which our project will aim to engage and hopefully intervene. The Contrast shows us how this problem has been conventionally dealt with. Our Theory, noting the slots established by the Contrast, will provide an alternative set of premises from which to approach the problem.
THEORY: Jean Baudrillard's Fatal Strategies. "Fatal strategies" replaces game theory with alternative mode for policy formation that registers (if not thinks from) the seductive appearances of the catastrophic objects (or obscene figures) of our current transpolitical era. Our appropriates/applies Baudrillard's theory by making it a concrete method for consulting on a wide range of public policy issues. Moreover, Baudrillard treat Baudelaire as a relay, which presents another major source of our instructions: Baudelaire was the first to understand the position of the commodity object and the axis of pleasure/pain. Baudelaire calls it correspondence (later examples: epiphany, objective correlative)—all claim that “I am out there”: things exist as fetishes which are full of being—everything is part material being, part human desire. Baudelaire focus on this feeling he calls “spleen”—the outside world shows me my agency.
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